option
Cuestiones
ayuda
daypo
buscar.php

TEMA 2 Innovación docente e iniciación a la investigación

COMENTARIOS ESTADÍSTICAS RÉCORDS
REALIZAR TEST
Título del Test:
TEMA 2 Innovación docente e iniciación a la investigación

Descripción:
de la lengua extranjera ingles

Fecha de Creación: 2024/10/14

Categoría: Otros

Número Preguntas: 35

Valoración:(1)
COMPARTE EL TEST
Nuevo ComentarioNuevo Comentario
Comentarios
NO HAY REGISTROS
Temario:

16. 31 Competence-based learning focuses on. Memorizing content. Developing specific skills. Increasing homework. Limiting technology use.

17. Problem-based learning requires students to: Solve a real-world problem. Memorize information for tests. Learn individually without any guidance. Rely solely on textbooks.

18. Which of the following describes a flipped classroom?. Students learn new content in class, do homework at home. Teachers assign work and stay out of the process. Students review content at home and apply it in class. Teachers do not assign homework.

19. Gamification in education is: Teaching through video games. Incorporating game-like elements in learning activities. Replacing traditional teaching with games. Using games only as a reward.

20. Which of the following is NOT an innovative methodology discussed in Unit 2?. Competence-based learning. Memorization drills. Design thinking. Problem-based learning.

21. What is the main goal of Design Thinking in education?. To eliminate problem-solving. To create standardized tests. To encourage creative solutions to complex problems. To replace classroom interaction.

22. In problem-based learning, the teacher acts as: The source of all answers. A passive observer. A guide and facilitator. A strict disciplinarian.

23. Which of the following is an example of using ICT in English Language Teaching (ELT)?. Lecturing for the entire class. Using Duolingo for vocabulary practice. Reading only printed textbooks. Avoiding technology to focus on traditional methods.

24. Language MOOCs are: Free online courses for language learners. Traditional language classes. Mobile games. Research papers on language learning.

25. Which of the following tools is part of Web 2.0 in education?. Podcasts. Printed books. Face-to-face lectures. Pens and paper.

26. Mobile Assisted Language Learning (MALL) refers to. Using textbooks on mobile devices. Learning languages through mobile applications. Taking notes on a mobile phone. Submitting homework by text message.

27. In competence-based learning, students are assessed on: Completion of a course. Mastery of individual skills. Number of homework assignments. Attendance in class.

28. Flipped classroom methodologies typically involve: Homework during class and lecture at home. Students never working in groups. Traditional lectures with no technology. A focus on memorization.

29. Which is a key benefit of gamification in education?. Replacing books entirely. Enhancing motivation and engagement. Increasing standardized test scores. Reducing learning to simple games.

What is the first step in the Design Thinking process?. Prototype. Test. Empathize. Ideate.

51. Task-based language learning focuses on: Memorization of vocabulary. Completing meaningful tasks using language. Grammar translation methods. Repetitive drills.

52. Which of the following is a feature of competence-based learning?. Students advance as a group. Individual mastery of skills is the focus. Completion of a set number of hours guarantees success. Teachers do not assess students.

53. Problem-based learning is primarily: Teacher-centered. Student-centered. Content-focused. Standardized.

54. Flipped classrooms rely heavily on: Student participation in the classroom. Teacher-only lectures. Standardized testing. No technology.

55. Which of the following is NOT a key element of gamification in education?. Points. Levels. Collaboration. Punishment.

56. Which of these is an example of a learning management system (LMS)?. Blackboard. PowerPoint. Excel. Word.

57. MOOCs are typically: Restricted to one classroom. Available to anyone online, often free. Only for language learners. Very expensive and exclusive.

58. Which methodology integrates language and content learning in the same lesson?. CLIL (Content and Language Integrated Learning). Grammar-translation method. Direct method. Audiolingual method.

59. Design Thinking is particularly effective in education because it: Encourages creativity and problem-solving. Follows a strict, unchanging curriculum. Focuses solely on rote memorization. Eliminates group work.

60. Web 2.0 tools are characterized by: Static content with no user interaction. Interactive, user-generated content. Avoiding collaboration between students. Focusing solely on video materials.

76. What is a key feature of flipped learning?. Students always work individually. Students review content at home and engage in activities in class. Teachers do not provide any materials for students. No assessment is used in class.

77. Which of the following is a common tool used in Mobile Assisted Language Learning (MALL)?. Printed textbooks. Flashcards. Language learning apps. Overhead projectors.

78. Competence-based learning focuses on developing: Specific skills. Multiple-choice test scores. Strict memorization. Group projects.

79. Which methodology involves real-world tasks and projects?. Competence-based learning. Task-based language learning (TBL). Grammar-translation method. Silent way.

80. In problem-based learning (PBL), students: Memorize facts for tests. Work on solving open-ended problems. Only listen to teacher lectures. Do not engage in collaboration.

81. A key feature of gamification in education is: Reducing all work to games. Using game mechanics to increase motivation. Eliminating assessment. Avoiding technology.

82. CLIL (Content and Language Integrated Learning) integrates: Language teaching only. Content learning and language learning. Technology with physical education. Art and math instruction only.

83. Which of the following is NOT a feature of Design Thinking?. Empathy. Ideation. Testing prototypes. Memorization drills.

84. The main goal of flipped classroom instruction is: Students receive lecture materials at home. Students do not have homework. Teachers do all the explaining in class. Students only work on tasks outside of class.

85. An example of a Web 2.0 tool used in ELT is: A printed dictionary. A blog where students write and comment. A chalkboard. A paper-based test.

Denunciar Test
Chistes IA